Tag Archives: #Robert Kirkman

This is what’s going to keep me busy until February

There’s school too, but it’ll be mostly all about this stack right here.

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The Walking Dead Showrunner GLEN MAZZARA Reveals Season Three & Four Details

source: http://www.dailyblam.com/news/2012/03/20/interview-the-walking-dead-showrunner-glen-mazzara-reveals-season-3-details-more

 

Spoiler Warning: Glen Mazzara, showrunner for AMC’s The Walking Dead revealed some vital information in regards to the upcoming season of the show and mentioned that he sees the upcoming Prison arc lasting for both seasons three and four. Plus, he offers comments on pacing complaints, character evolutions/intros, the TV series catching up to the source material and more.

The Walking Dead tells the story of the months and years after a zombie apocalypse, following a group of survivors who travel in search of a safe and secure home. The series goes on to explore the challenges of life in a world overrun by walkers, where the interpersonal conflicts often present a greater danger than anything else and over time, the characters grow willing to do almost anything to survive.

As next season of The Walking Dead gears up for shooting its 16 episode order this May, fans should prepare themselves to visit the next safe haven that comic readers know all too well. During a recent round table interview, Glen Mazzara mentioned that the aforementioned Prison arc will last all of the third season until the end of season four.

prison TWD.jpg

“I think that a lot of people felt the farm was claustrophobic and we don’t want the prison to be that way,” said Mazzara. “The prison arc is really the heart of Robert Kirkman’s work with The Walking Dead.”

He went on to say that he plans to move closer to the source material in some aspects, but that there will of course be deviations along the way. Perhaps the largest deviation in season two was the surprise exit of Dale and therefore the lost opportunity to explore his storylines moving forward. In regards to Dale and Andrea’s love relationship, Mazzara said the writers didn’t feel the need to pursue it at all. “I don’t feel the Dale/Andrea storyline is a loss. It was never really on the table.”

One of the more intriguing comic book storylines involves Dale and group of cannibal hunters, and that will apparently live on through a different character in the TV series. “Anybody can be cannibalized, so we still have that story in the pocket.” As new characters like Michonne and the villainous Governor are introduced, I asked Mazzara if the zombies will ever take a backseat for an eventual human threat and conflict.

“Zombies will never take a backseat. We will introduce a significant human threat but the zombies are fully integrated into this world and are part of the landscape. There could be times with no zombie action but we feel we don’t need to have a 1000 zombies on the show either.”

TWD rick lori.jpg

Mazzara also confirmed that viewers can expect more ‘hero zombies’ in season three, much like the one that finished Dale off and proving Mazzara’s “quality over quantity” theory in regards to the undead. I also asked if he feels the show will catch up to the source material now that the ratings have shown continued and growing success. “Maybe we will catch up eventually; I know that Robert has no plans to end the comic.”

One of the common complaints Mazzara and the Walking Dead team have faced is purported pacing issues, which many felt caused the show to run slower in the first half before picking up later on in the season. When asked if any viewer input had an impact on this pacing change Mazzara replied, “No. My inclination was always to ramp it up after the Sophia arc and we were already so well into production that would have been impossible anyway.” Another question was asked if Mazzara’s comment of the final three episodes being a benchmark for the pacing of season three was a stab at Frank Darabont’s earlier work in which he vacated the series as showrunner after the Sophia arc. “Not at all. Frank actually wondered earlier on if we had pacing issues at the beginning himself.”

In regards to the characters, Mazzara revealed that Lori’s reaction of anger upon hearing news of Rick murdering Shane was one of shock and disgust in herself. This scene puzzled some fans when Lori implied for Rick to “deal with” Shane earlier in the season. “Lori did not ask Rick to kill Shane. She’s a confused control freak. She’s horrified at Rick and herself for her own role in this and is dealing with self hatred. She is appropriately f***ed up.”

michonne tv.jpg

Another character that viewers wanted to see more from was T-Dog, who many felt was underutilized. Mazzara said he was surprised by this reaction and compared T-Dog to another character by the name of Ronnie from Mazzara’s writing days on The Shield. He did however admit that they might have went a bit far in ignoring him to some degree saying, “He has been off to the side and forgotten so we’re going to correct this now that he’s survived the finale and develop him from being a background character in significant ways.”

As for new characters, he went on to confirm the sword-wielding Michonne (Danai Gurira) will have a vital role and said that, although her surprise entrance in season two was very “theatrical”, he does want to ground that character and make her real and gritty. The Governor, played by David Morrissey, is a good friend of Andrew Lincoln (who plays Rick) in real life. Mazzara mentioned that although he was not familiar with Morrissey’s work, Lincoln’s praise along with Morrissey’s audition were perfect. The actor understood that the Governor’s essence is that of a true villain.

Other interesting notes include

  • Mazzara confirmed fan favorite Merle (Michael Rooker) is “on the horizon” for season three.
  • Greg Nicotero will shoot webisodes based on different characters sometime next month.
  • Horror novelist Stephen King will not direct an episode of the series as he was Darabont’s connection.
  • The bar shoot-out in the episode ‘Triggerfinger’ was inspired by a similar scene from HBO’s The Wire.
  • A writer from HBO’s The Sopranos has been added to the TWD team.
  • Security has been ramped up significantly to prevent leaks, which were a huge plague for season two.
  • Scripts for season three are being written simultaneously in a style that Frank Darabont introduced that he learned while working with George Lucas. Mazzara will write the third season premiere.
  • Despite the prison arc showcasing some of the darkest aspects of the series, Mazzara confirmed that there’s“no place they won’t go” in those terms although they may utilize off-screen effects in some situations.
  • Mazzara’s friend Kurt Sutter (creator of Sons of Anarchy) will likely have a zombie cameo next season while Mazzara plays a dead biker on SOA to seal the deal. “I love Kurt, so I might take him up on that offer.”

Thief of Thieves #1 Review

Thief of Thieves is a new ongoing comic book title from Image Comics that is being written by fan favorite Robert Kirkman. He has brought you smash hits like Invincible, The Walking Dead — now adapted to a tv show of the same name showing on AMC –, and Super Dinosaur. He is joined by fellow writer Nick Spencer who will be responsible for both the stories and the scripts. The art is done by another fan favorie, Shawn Martinbrough. He is well known for his art style of Noir and very shady artwork. His previous works include Luke Cage Noir and Black Panther: The Most Dangerous Man Alive from Marvel. He has also done some interior artwork in The Losers from DC’s Vertigo Imprint, which has now been made into a movie.

Here is the solicitation for Thief of Thieves:

 “Conrad Paulson lives a secret double life as master thief Redmond. There is nothing he can’t steal, nothing he can’t have… except for the life he left behind.  Now, with a grown son he hardly knows, and an ex-wife he never stopped loving, Conrad must try to piece together what’s left of his life, before the FBI finally catch up to him… but it appears they are the least of his worries.”  

As the solicits say, the story starts with a man, only reffered to as Redmond, being chased by armed security guards in what seems to be a cargo hull. This man is being helped through his phone by a woman named Celia. She cuts the lights out. Next the man falls and is surrenders to the guards. The story changes and the panel shifts to a different scene, A woman is woken up by the Captain of a cruise ship. He explains to her that there has been a breach in the safe and that only her safe was broken into. The panels again shift to a different scene in which the woman and her cohort are torturing the Redmond, asking for the return of her stolen pearls. The Captain interrupts, saying he does not tolerate this kind of interrogation since they are in an American ship. The woman agrees and decides to take Redmond with her back home. Redmond is taken to a helicopter. Here it is revealed that the woman was actually Celia. She was at the ship to retrieve something from that specific safe. After the confusion implied to the readers, we are taken back to the point where Redmond and Celia first met. It seems Celia was a car thief, trying to unlock the door when Redmond walks by stating that she is doing it all wrong. It was his car. He helps her with her troubles and unlocks a different car, showing her all the necessary tricks and giving her some tips she can use. She explains to him her situation and her motive. On the way to her place, Redmond suggested that she does not turn in the car to her supposed boss. Knowing that once the guy sees her with the keys on, he will take it and leave her behind. Redmond gives three thousand dolars in exchange for the car. It seems that shifting scenes and “jump-tos” are a norm in this book, because again the story changes and shows us back where the have left us from before. Redmond and Celia are seen at a corporate building and are talking about the “Venice Job.” Very few details are given to us readers. They stand in front of a door, Redmond looks nervous. They are then surprised by Arno, Redmond’s “business partner” for the venice job, and most of his associates. They ask if the venice job is a go. Redmond ignores them. Arno then proposes a toast to Redmond, he believed that when they met, Redmond is just a lowlife, but after everything they’ve been to, all the heists that has been made, all the resources and time that were sacrificed, he trully is the greatest thief of his generation. Redmond thinks for a long time. He empties his glass, and shouts “I quit!”

 At first when I was reading the first few pages, I was confused by the shifting storyline. But like any other reader, I quikly caught up on the sense and purpose of the changing scenes. It is of course a Thief story.  Besides that, overall the the first issue is will, in no surpise, be a big seller for most retailers. Just knowing that the creative team is comprised of both Robert Kirkman and Shawn Martinbrough makes you grab your wallet to check if you have $2.99 for this title. The notion of a thief as the main character is already a “head-scratcher.” The art is amazing, Martinbrough’s noir-like pencils give that edgy and dark tone to the book. The big shock was at the very end of the issue, when he screams that he quits after a long time of robbing people for their valuables. I cannot wait for the next issue to come out on March 2012.


Big Trouble in Little Image

Robert Kirkman’s longtime collaborator and childhood friend Tony Moore is suing “The Walking Dead” co-creator over the proceeds for the wildly successful zombie property. According toThe Hollywood Reporter, Moore filed suit today, claiming he was duped into signing his interest in “The Walking Dead” over to Kirkman in 2005. Moore co-created and launched “The Walking Dead” comic at Image Comics with Robert Kirkman in 2003, serving as ongoing artist from issues #1-6 before current artist Charlie Adlard took over. Moore provided cover art for “The Walking Dead” until issue #24 and also collaborated with Kirkman on “Battle Pope” and “Brit.”

In the complaint, Moore alleges he initially signed a deal with Kirkman which would entitle Moore to 60 percent of “Comic Publishing Net Proceeds” and 20 percent of “motion picture net proceeds” for “The Walking Dead” and “Brit;” and 50 percent of “motion picture net proceeds” from “Battle Pope.” In 2005, Moore claims he was informed by Kirkman a television deal for “The Walking Dead” was on the table, but “Kirkman would not be able to complete the deal unless [Moore] assigned all of his interest in the Walking Dead and other works to Kirkman,” Moore signed the contract, believing the deal would not go through and claims Kirkman was attempting to “swindle” him out of his 50 percent interest in “The Walking Dead’s” “motion picture net proceeds.”

“Each of these works was prepared by [Moore] and Kirkman with the intention that their contributions be merged into inseparable or independent parts of a unitary whole,” the complaint states. “[Moore] and Kirkman were thus joint authors and co-owners of the copyrights in these works.”

Moore’s complaint further alleges Kirkman and his company “have not issued a single statement or allowed access to their books and records in accordance with the reporting obligations of the agreement.”

AMC’s “The Walking Dead” launched in October 2010 to critical acclaim. The second season of the show premiered in October 2011 and its mid-season premiere, “Nebraska,” airs this Sunday, February 12 on AMC. The show has become basic cable’s highest-rated series, boasting as many as 7.3 million viewers. The trade paperback collections of the comic are a constant bestseller according to Diamond’s monthly sales statistics, with“The Walking Dead” Volume 1 selling over 4,000 units in January 2012. The ongoing series is fast approaching its 100th issue, with “The Walking Dead” #94 in stores on February 29.

Kirkman’s lawer Allen Grodzky called the lawsuit “totally frivolous,” further stating, “Mr. Moore is owed no money at all. And Mr. Moore’s contract has an attorneys’ fees clause in it so we will be going after him to collect attorneys’ fees. We are taking this matter very seriously.”


The Walking Dead Wikipedia

The Walking Dead (comics)

From Wikipedia, the free encyclopedia
The Walking Dead (comics)
WalkingDead1.jpg
The Walking Dead #1
Publication information
Publisher Image Comics
Schedule Monthly
Format Ongoing series
Genre

Post-apocalyptic

Zombies in comics

Publication date October 2003 – present
Number of issues 93
Creative team
Writer(s) Robert Kirkman
Artist(s) Tony Moore (#1–6)
Charlie Adlard (#7–)
Letterer(s) Rus Wooton
Colorist(s) Cliff Rathburn
Creator(s) Robert Kirkman
Tony Moore
Editor(s) Sina Grace

The Walking Dead is a monthly black-and-white US comic book series chronicling the travels of Rick Grimes, his family and other survivors of a zombie apocalypse.

First issued in 2003 by publisher Image Comics, the comic was created by writer Robert Kirkman[1] and artist Tony Moore (who was later replaced by Charlie Adlardfrom issue #7 onward,[2] though Moore continued to do the covers through issue #24.)[3]

The series received the 2010 Eisner Award for Best Continuing Series at San Diego Comic-Con International. A television series bearing the same name premiered Halloween 2010 on AMC. The series has inspired a Kirkman-approved full length novel prologuing the comic book’s timeline.

Contents

 [hide

[edit]Plot

Shot in the line of duty, Kentucky police officer Rick Grimes wakes from a coma in the hospital to find his town overrun with walking corpses.[4] He travels toAtlanta, Georgia in search of his wife and son, and finds them in a small survivor camp outside the ruined city.[5]

After a fatal zombie attack on the camp, Rick criticizes its leader, his former police partner Shane. Shane pulls a gun on Rick, but is shot dead by Rick’s 7-year-old son Carl. Now de facto leader, Rick decides the survivors need to find a safer home. [6]

Rick’s early settlement attempts are disastrous. A mother is killed after the survivors move into a gated neighborhood infested with zombies.[7] A farmer, Hershel, invites the group to stay on his land — until zombies break free from his barn and kill several members of his family.[8] The group’s fortunes improve when they discover an abandoned prison with a zombie-proof fence.

Joined by four surviving inmates, Hershel and his remaining family, and a few others met along the road, Rick’s group fortifies the prison against zombies. But danger comes from within: a psychotic inmate murders Hershel’s two youngest daughters,[9] and Rick kills another inmate during an attempted coup against his group.[10] Increasingly erratic and brutal as he struggles to keep order, Rick steps down as the group’s leader, replaced by a committee.

Rick and two friends, Glenn and Michonne, leave the prison to investigate a nearby helicopter crash and stumble upon Woodbury: a survivor town ruled by an insane tyrant called the Governor.[11] When his visitors won’t tell him where they came from, he imprisons them, cutting off Rick’s right hand and sadistically raping Michonne.[12] The Governor eventually allows the three to escape, hoping to tail them back home. But on her way out of town, Michonne captures, tortures and mutilates the Governor.[13]

The prison dwellers prepare for a reprisal attack, but slip into complacency and distraction after weeks with no sign of Woodbury forces. Rick’s wife gives birth.[14] Glenn marries his girlfriend Maggie[15] and “adopts” an orphaned girl. Rick and Hershel are admiring the courtyard vegetable garden when the Governor and a small army rolls up to the prison fence. [16]

Despite their better weapons and larger numbers, the Woodbury forces take heavy casualties and retreat.[17] Convinced they will return, Glenn, Maggie and their adopted daughter flee in an RV with another family.[18] Michonne and her lover Tyreese are captured while attempting a preemptive commando strike on Woodbury.[19] Michonne escapes into the wasteland but the Governor executes Tyreese outside the prison gate before launching his second assault.[20]

The Governor’s forces use a tank to break down the fence and massacre the prison dwellers, killing Hershel, Rick’s wife and baby, and many others.[21] Rick and Carl flee to a nearby town.[22] Zombies pour in through the broken fence and surround the Woodbury forces. One of the Governor’s soldiers shoots him in the head before his army runs out of ammo and presumably perishes.[23]

Rick and Carl reunite with Michonne and those who fled in the RV.[24] These few survivors of the prison massacre wander until they join up with a trio headed to Washington, D.C. One of them, Eugene, claims to be a government scientist in radio contact with survivors in the capital.[25]

Maggie attempts suicide over the death of her family. Rick and Abraham — a U.S. Army sergeant traveling with Eugene — bond during a supply run as they confess the killings they’ve each committed to survive.

The group’s oldest member, Dale, is bitten by a zombie and sneaks into the forest to die alone, but is kidnapped by a group of cannibals, who eat his leg before he dies.[26][27] Rick and the other adults find, kill and mutilate the cannibals. A reverend is the only person among them appalled by their brutality.[28]

On the outskirts of Washington, Eugene admits he is actually a high school teacher and has no contact with the government. Washington is overrun like other cities. But the group is approached the same day by a recruiter for a peaceful walled-off town of about 40, the Alexandria Safe Zone.[29]

Worried the Alexandrians have forgotten the dangers of the wasteland, Rick gradually asserts authority over them. As town constable, he secretly carries a gun[30] and disobeys Alexandria’s leader, Douglas, to intervene in a domestic dispute.[31] After the newcomers help defeat a bandit attack on Alexandria[32], Douglas admits Rick is a better leader and steps down.[33]

The gunfire during the bandit attack attracts a herd of of zombies, who surround and break through Alexandria’s wall, killing several.[34] The surviving residents retreat to their houses while zombies flood the town.[35]

When Rick and Carl get surrounded by zombies, Douglas tries to help them, but accidentally shoots Carl in the eye before he is killed himself.[36] Rick carries Carl to Alexandria’s surgeon, then returns outside and — with Michonne and other residents — destroys the entire herd. The victory convinces Rick that zombies are a manageable threat, and he resolves to rebuild civilization at Alexandria.[37]

Carl wakes from a coma with amnesia.[38]

Rick quashes a small rebellion but forgives the transgressors.[39]

Andrea confesses she loves Rick, but he mostly spurns her advances.[40]

Paul, who claims to represent a nearby community of about 200 survivors, offers to trade supplies with Alexandria, claiming he already does so with several other survivor groups in the area.[41] Fearing a trap, Rick imprisons Paul and prepares Alexandria to defend against an attack. But he soon has a change of heart and decides to trade with Paul’s group.

[edit]List of characters

List of characters in The Walking Dead

[edit]Zombies

The series has not explored the cause of the zombie outbreak. The character Eugene claimed it was a government-engineered virus, but he turned out to be lying.

As is typical in zombie fiction, the Walking Dead’s zombies relentlessly hunt and eat humans. Even a small zombie bite causes a fatal fever that kills in hours or days, depending on the victim. Amputating a bitten limb can sometimes prevent the fever. A zombie bite itself does not cause zombiism; since the outbreak, every corpse becomes a zombie regardless of how it died, with the only known “cure” being to destroy the brain.

Simple exposure to zombie body fluids is not fatal. The Governor kept his undead daughter in his house and fed her parts of other humans. A group of cannibals cooked and ate Dale’s zombie-infected leg without becoming ill.

Zombies in the series move slowly and are not especially dangerous except in large numbers or with the element of surprise. Rick’s group has observed zombies too weak to move.

Rick’s group classifies zombies as either roamers or lurkers, the former category being more likely to venture toward a loud noise in search of human prey.

Zombies follow and mimic each other, which can result in enormous herds traveling together, “walking nonstop, following a sound they’ve all forgotten,” as Abraham put it.[42]

[edit]Artists

  • Tony Moore: #1–6 (2004) (interior), #1–24 (covers) (2005), collected trade paperback volumes 1–4 (covers).
  • Charlie Adlard: #7–present (interior), #25–present (covers), collected trade paperback volumes 5–present (covers).[2]

[edit]The Walking Dead Weekly

Due to the popularity of the TV show, in October 2010 Image Comics announced The Walking Dead Weekly. Starting on January 5, 2011, the series is being reprinted in order with one issue a week being released.[43]

[edit]Collected editions

The series has so far been collected into the following collections:

[edit]Trade paperbacks

The trade paperbacks collect six issues each, but contain only the story and no cover art. Each paperback follows the custom of having a three-word title.

Title ISBN Release Date Collected Material
The Walking Dead Vol. 1: Days Gone Bye 1-58240-358-9 May 12, 2004 The Walking Dead #1–6
The Walking Dead Vol. 2: Miles Behind Us 1-58240-413-5 November 24, 2004 The Walking Dead #7–12
The Walking Dead Vol. 3: Safety Behind Bars 1-58240-487-9 May 18, 2005 The Walking Dead #13–18
The Walking Dead Vol. 4: The Heart’s Desire 1-58240-530-1 November 30, 2005 The Walking Dead #19–24
The Walking Dead Vol. 5: The Best Defense 1-58240-612-X September 27, 2006 The Walking Dead #25–30
The Walking Dead Vol. 6: This Sorrowful Life 1-58240-684-7 April 11, 2007 The Walking Dead #31–36
The Walking Dead Vol. 7: The Calm Before 1-58240-828-9 September 26, 2007 The Walking Dead #37–42
The Walking Dead Vol. 8: Made To Suffer 1-58240-883-1 June 25, 2008 The Walking Dead #43–48
The Walking Dead Vol. 9: Here We Remain 1-60706-022-1 January 21, 2009 The Walking Dead #49–54
The Walking Dead Vol. 10: What We Become 1-60706-075-2 August 12, 2009 The Walking Dead #55–60
The Walking Dead Vol. 11: Fear the Hunters 1-60706-122-8 January 6, 2010 The Walking Dead #61–66
The Walking Dead Vol. 12: Life Among Them 1-60706-254-2 August 3, 2010 The Walking Dead #67–72
The Walking Dead Vol. 13: Too Far Gone 1-60706-329-8 November 23, 2010 The Walking Dead #73–78
The Walking Dead Vol. 14: No Way Out 1-60706-392-1 June 22, 2011 The Walking Dead #79–84
The Walking Dead Survivors Guide 1-60706-458-8 November 1, 2011 The Walking Dead Survivors Guide #1–4
The Walking Dead Vol. 15: We Find Ourselves 1-60706-440-5 December 27, 2011 The Walking Dead #85-90

[edit]Hardcovers

All hardcovers contain the contents of the comics, including the covers, and in some cases bonus material. The books’ trim size is larger than the paperbacks. Each hardcover contains two story arcs from the series. Signed versions of the books are available, each limited to 310 pieces.

Title ISBN Release Date Collected Material Cover Character
The Walking Dead: Book One 1-58240-619-7 July 19, 2006 The Walking Dead #1–12 Rick
The Walking Dead: Book Two 1-58240-698-7 March 7, 2007 The Walking Dead #13–24 Michonne
The Walking Dead: Book Three 1-58240-825-4 December 19, 2007 The Walking Dead #25–36 The Governor
The Walking Dead: Book Four 1-60706-000-0 October 29, 2008 The Walking Dead #37–48 Lori and Judith
The Walking Dead: Book Five 1-60706-171-6 May 5, 2010 The Walking Dead #49–60 Abraham
The Walking Dead Covers 1-60706-002-7 October 19, 2010 The Walking Dead #1–50 (covers) N/A
The Walking Dead: Book Six 1-60706-327-1 October 26, 2010 The Walking Dead #61–72 Carl
The Walking Dead: Book Seven 1-60706-439-1 October 18, 2011 The Walking Dead #73–84 Rick

[edit]Omnibus editions

Limited omnibus editions collect 24 issues in a slipcase with several extras. The first volume is autographed by Kirkman and Adlard, with 300 pieces available. Subsequent volumes were released with 3000 pieces each. There is also a deluxe limited edition (signed by Kirkman/Adlard) with 300 pieces available.

The Walking Dead Volume 1 Deluxe HC

Title ISBN Release Date Collected Material
The Walking Dead: Volume 1 Deluxe HC 1-58240-511-5 December 14, 2005 Collects #1–24
The Walking Dead: Volume 2 Deluxe HC 1-60706-029-9 February 17, 2009 Collects #25–48
The Walking Dead: Volume 3 Deluxe HC 1-60706-330-1 February 2, 2011 Collects #49–72

The Limited Edition Retailer Giveaway is a limited hardcover of the softcover Volume 1, with black faux-leather cover and red foil highlights.

[edit]Compendium editions

These are 48-issue softcover editions.

Title ISBN Release Date Collected Material
The Walking Dead: Compendium One 1-60706-076-0 May 6, 2009 Collects #1–48

[edit]Novels

Title ISBN Release Date Collected Material
The Walking Dead: Rise of the Governor 9780312547738 October 11, 2011 by Kirkman and Jay Bonansinga

[edit]Reception

Creator Robert Kirkman signing a copy of the first issue at the 2011 New York Comic Con.

The series received critical acclaim, winning the Eisner Award for Best Continuing Series in 2010[44] and prompting Eric Sunde of IGN comics to call it “one of the best monthly comics available”.[45] Max Brooks told Kirkman that he read The Walking Dead and liked it.[46]

IGN ranked main protagonist Rick Grimes as the 26th Greatest Comic Book Hero of All Time in 2011, stating that Kirkman “has an endless supply of ringers to run Rick through.”[47] IGN ranked Michonne, another protagonist, as the 86th Greatest Comic Book Hero of All Time the same year[48]. It ranked the Governor as the 86th Greatest Comic Book Villain of All Time in 2009, describing him as “a sadistic evil that ‘The Road Warrior‘ forgot.”[49] Wizard magazine ranked The Governor as the 131st greatest comic book character of all time.[50]

[edit]Other media

[edit]Television adaptation

AMC picked up the rights to produce a show based on the comic in 2009.[51][52] It ordered a pilot episode on January 21, 2010[53] and began filming on May 15, 2010.[54]The series premiered on October 31, 2010 with high ratings.[55] On November 8, 2010, after broadcasting two episodes, AMC renewed The Walking Dead for a second season of 13 episodes,[56] which began on October 16, 2011.[citation needed]

Frank Darabont wrote, directed and served as an executive producer until AMC fired him on July 25th, 2011. Kirkman and Charles H. Eglee are currently writers and executive producers.

[edit]Animation comic

AMC released an animated film of the first part of Issue #1 of the comic with animation by Juice Films, voice acting by Phil LaMarr and art by Tony Moore.[57]

[edit]Video game

On February 18, 2011, Telltale Games announced plans to create an episodic video game based on the series,[58] scheduled to debut in fall 2011.[59] Kirkman has said that, unlike typical zombie games such asLeft 4 Dead, it will focus more on characterization and emotion than action.[60]

[edit]Other products

Taverncraft has produced TWD pint glasses and steins, and has a license to release lighters for the series as well.[61]

Kirkman’s The Walking Dead Board Game from Z-Man Games was scheduled for release late summer 2011.[62]

Action figures resembling the characters in the comic book were manufactured by McFarlane Toys for September 2011 release. In addition, action figures resembling characters from the TV series, including Rick Grimes, Daryl Dixon and a dismemberable Walker and Biter, were set for release in November 2011.[63]

[edit]Aircel series

In 1989, a four-issue limited series named The Walking Dead was published by Aircel Comics[64], followed by a one issue special in 1990. Other than the shared zombie theme, it had no relationship to the Image title.