Monthly Archives: February 2012

Sucker For Chocolate


DC Releases Designs for ‘Earth Two’ Batman and Robin

If not the most eagerly anticipated of DC Comics’ “New 52” second wave titles launching in May, Earth 2 is definitely the most mysterious. It bears the name of DC’s popular Silver Age alternate earth, where the heroes of The Golden Age grew old in real time after DC stopped publishing their original adventures, a world that was off-limits for about 20 years after 1986’s Crisis On Infinite Earths before reappearing in various forms in recent years. After the New 52boot, in which DC once again reset their continuity and rejiggered their cosmology, fans have little idea what to expect from New 52 Earth 2, although DC started giving more clues this week in the form of Jim Lee’s costume design for Batman and Kevin Maguire’s design for Robin.

Earth Two‘s Batman previously appeared in the Ivan Reis-drawn variant cover for the first issue, which the publisher released with their solicitations for the book, fighting Parademons alongside a Superman and Wonder Woman.

All three were in different costumes, and Batman’s look seemed to suggest it might be Dick Grayson under the cowl, given that he was fighting with the stick-like weapons Grayson often employed as Nightwing, and the design of his tunic echoed that of Nightwing’s costume.

In the newly released design sketch by Jim Lee, we see Batman again bearing a stick-and wearing little holster’s for them on his thighs, but the upcoming book’s editor Pat McCallum teased the indentity of the character thusly, “Yeah, there is a Wayne under the mask.”

The best guess for Earth Two Batman’s identity is now probably the current “Earth One” Robin Damian Wayne, all grown up, as Bruce Wayne would be a senior citizen on Earth Two (he has a grown daughter in The Huntress, after all). McCallum also mentions that this Batman will kill his enemies and that “EARTH 2 is about to become a very bad place to be a bad guy.” Ruthless crime-fighting and lethal force is something Damian Wayne has resorted to in the past… and in a past alternate future (Comics!).

Today DC released their next Earth Two character design, a Robin by Worlds’ Finest artist Kevin Maguire:

Today’s tease was accompanied by a few quotes from Earth Two writer James Robinson, confirming that it is indeed The Huntress Helena Wayne in the image, if the fact that her costume blends the current Huntress costume with Tim Drake’s Robin costume wasn’t enough of a clue (or the fact that we got a glimpse of Helena as Robin on a previously released cover for Worlds’ Finest #1)

What else to we know about Earth Two, at this point? Only that Powergirl and The Huntress have come to the New 52iverse from there, PG was apparently Supergirl just as Huntress used to be Robin and what DC’s original announcement said about the upcoming book:

Earth 2 – Writer: James Robinson. Artist: Nicola Scott. The greatest heroes on a parallel Earth, the Justice Society combats threats that will set them on a collision course with other worlds.

We’ll update you with more Earth 2 character designs as DC releases them. In the mean time, what do you guys think of the new Dynamic Duo’s costumes?

Monster Burrito

Chocolate Chip Cookies

PS Vita Console Review

PS Vita
The Sony PlayStation Vita officially launches today, bringing with it over two dozen games and a host of promises. Without a new version of the PlayStation console announced, Sony is clearly counting on the PS Vita to restore some of the prestige lost in the gaming world with the troubles dogging their PlayStation Network. Whether that will happen remains to be seen, of course, but I can say that the Vita is a remarkable achievement in handheld gaming devices.

It’s nothing if not sleek, small enough to fit in a pocket (albeit a fairly big one) but with a screen that can’t help but remind one of the iPhone 4′s Retina display, only bigger (though the Vita’s screen has slightly worse resolution than the Retina display, at 960×544, the difference is largely unnoticeable). Its tight design and relative lack of moving parts work to enhance its durability — not only have I let my 9- and 11-year-old kids play with it, but they and I have dropped it a few times, and it still looks brand new. It fits comfortably in two hands, with miniaturized versions of the PlayStation controls that work very well, even if using the tiny dual analog joysticks did make my hands cramp up after a while — but I have unusually large hands, so your mileage may vary. Having touch capabilities on the back of the Vita as well as on the front display is an interesting innovation, one which I at first found cumbersome but gradually grew able to handle reasonably adeptly. The front and back cameras are low-res enough that nobody’s likely to use them much for taking photos or videos, but serve very well in their primary function: enabling the augmented reality feature of the device. Top all that off with a Cortex A9 Quad core processor, a quad-core graphics processor, and 512 megabytes of RAM, and you’ve got a powerhouse of a handheld: to put that all into perspective, it has twice as much memory as the PS3 and more computing power than the iPad 2.

The PS Vita does more than just play games. It comes with a web browser, but one you’re only likely to use for quickly looking something up or some such activity, as it’s pretty mediocre by today’s standards. Google Maps is also included, which works pretty much as you’d expect if you’ve ever used it on a smartphone or tablet, and, though the GPS seemed pretty accurate, I don’t see this being a widely-used app — I just can’t imagine too many scenarios in which you’d need a map where it would be easier to pull out your Vita than your smartphone, but I can see it being useful for people without smartphones. It has an app called Near, which adds a social aspect to the device by showing you nearby Vita users, what they’re playing, and what trophies they’ve won. (As I only had one Vita to try out, I wasn’t able to test this app, but I understand that it does maintain privacy standards.) It comes with a content manager, which is a well-designed app that allows you to transfer information between the Vita and a PS3 or computer. And then there’s the remote play feature, which was notoriously poorly implemented on the PSP, which I was only able to get to work a little bit and then really slowly, but which they’ve promised will improve dramatically shortly, especially after more PS3 games come out that enable the feature. You can also watch videos and listen to music on the Vita, and it seems to do just fine at both, but it’s no serious threat to the better smartphones with regard to either.

But, let’s face it, nobody is going to buy the Vita for any of those things. The clear selling point of this device, and Sony clearly knows this, is the games. It’s been discussed here on GeekDad and elsewhere, but Uncharted: Golden Abyss is the clear star of the launch-day lineup — and one that demonstrates better than any other game I tried out (including the Welcome Park app that comes loaded on the device) how good a job the Vita does in providing a great gaming experience. Let me put it this way: Despite having over a dozen other games to try out, I had to play Uncharted all the way to the end, and I found myself getting immersed in the game in a very similar way to how I had playing the console games in the series, to the point where what I was playing the game on became just part of the experience. It really did feel that natural, and that’s as much a testament to the device’s features as it is to the game’s designers and developers for taking advantage of them. Honestly, the other games were a bit hit and miss — though there were some very good ones — but it was Uncharted that really made me a true believer in the PS Vita. If a series as rich and cinematic as that can have a handheld installment that stands right up there with the console installments, then so can any other series. (Check back here on GeekDad in the next week or so to read my full reviews of selected games from the opening Vita lineup.)

With all the games available to play already, it would be easy to overlook the Vita’s operating system, but it could be argued that that’s one of its greatest strengths: it allows you to run and effortlessly switch between up to five apps at once. Want to pause your game to check out who’s nearby and send a friend request? Just press the “PS” button under the left analog stick, scroll through the apps screens with a flick of your finger — just as you would in iOS or Android, only vertically — tap the Near app, send the request, then swipe left or right to the game’s screen and tap continue. The only delay in this process would be how long it takes you to find your new potential friend in Near, because everything else would be virtually instantaneous. Really: even pausing and restoring a game as big as Uncharted was seamless, dropping me back into the game as though Drake had only blinked. I tried doing this in every game I played, and in the middle of all kinds of processor-intensive scenes, and not only did none of the games crash, but every one of them restored perfectly. If there are any glitches in this OS, I wasn’t able to find them, and I’m usually pretty good at that sort of thing.

The Vita has its weak points, though. The battery life is probably the worst: I wasn’t able to play for more than three hours in any game without getting a low battery warning; giving it a full charge only took about two hours, though, which isn’t bad. Storage is another issue: The Vita carries no internal storage, presumably as a way to keep prices down, and memory cards for it are proprietary and expensive. And it has its annoyances — for me, the biggest being that the cover to the slot where game cards go was really difficult to open. If you don’t have long fingernails, you’ll need to either leave the cover open or carry some kind of small, thin object with you — honestly, I don’t see how the design for this made it to the final product, when the rest of the Vita seems so well thought out. I had to resort to keeping a small, thin knife next to me for this purpose, and prying the cover open very carefully, because literally nothing else I tried worked — even a dime was too thick for the purpose, as were the edges of the game cards and the boxes they came in. If I want to take my Vita on a plane, I’ll have to come up with some other idea, since I have a feeling the TSA will not accept “I need it to open my handheld gaming device” as a valid reason for bringing a knife on board.

All in all, the PS Vita really has managed to bring console-level gaming to a handheld in a way nobody has done before. I love my iPhone 4 and my iPad 2, and I play games on them all the time, but the iPhone screen is too small to let you forget you’re using a phone and the iPad is too big to fit naturally in your hands for long periods of time — plus there are very few pockets capable of holding an iPad, and they are both definitely more fragile than the Vita. I honestly felt like I had the same kind of immersive experience playing on the Vita that I’m used to having on the Xbox and PS3, only with the added benefits that only a handheld can provide, like touchscreen and gyroscopic movement. And I was able to play on this “console” with my headphones on while my kids watched a program on the main family TV, something I’m not able to do with the actual consoles. And fellow parents will understand how nice it was to be able to play a game rated “M” while my kids were in the house and awake, without having to worry they’d see or hear something I’d rather they didn’t.

The PS Vita is available for $249.99 for the WiFi-only version and $299.99 for a bundle with the version that adds AT&T 3G capability (which also comes with an 8GB memory card) — though you’ll have to pay for a data plan if you want to use the 3G after the included DataConnect pass runs out. Considering that you can currently get a 160GB PS3 for $250, this may seem a bit pricey, but not horribly so when you consider how much power Sony has packed into so little space. Games seem to run between $30 and $50, which is what you’d pay for any console game (and therefore more than you’d pay for games for most handhelds).

Wired: The PS Vita delivers the closest thing yet to a console-level experience in a handheld device, with well-designed handheld features. The rear touch-panel is an innovation I expect to see on other devices soon, as (while it takes some getting used to) it is fairly natural to use when your fingers are already on the back of the device because your thumbs are on the controls.

Tired: Sony has yet to learn that using proprietary storage media makes them no friends, and this is very much in evidence with the Vita. The battery life could well be enough to keep a lot of people from dropping a few hundred bucks on the Vita, although I’m sure external battery packs will make an appearance soon. And there’s that annoyance of the game card slot cover, which seems like a small thing, but as it’s something you have to use a lot will drive you a little bit nuts if you have the same trouble I did.

Conclusion: An excellent gaming experience overall, and worth the money. I don’t see the point in paying $50 more for the 3G and then having to get a plan on top of that, so if I were buying one I’d go for the WiFi-only version — although the 8GB memory card that comes with the 3G + WiFi bundle costs a fair bit on its own. (Amazon is offering a deal that gets you a free 4GB memory card with the WiFi-only version for a limited time.) The battery life is the only thing that might keep me from buying one, but there are so many opportunities to plug devices in these days that I don’t think it’s too huge a deal.

Chronicle Movie Review

Chronicle is directed by Josh Trank and stars Dane DeHaan, Alex Russell, and Michael B. Jordan. Chronicle was brewing somewhere hidden. Facebook and its own website are the only place in the internet where you can see a preview to this very original movie. The site shows us a sneak peek in the form of the movie trailer. The trailer introduces us to three friends who somehow acquired telekinetic powers from a crater they intended to go to just for the fun of it. They start using their new found powers by showing off what they could do. One of them, Andrew, accidentally puts a driver in the hospital while they are driving back home. The ball starts rolling downhill literally for Andrew. He becomes dark and vengeful and slowly realizes the possibilities when he can do anything he wants with his powers, while the two try and stop him.

At the beginning of the film, Andrew has bought a new camera. The same camera used throughout until the middle of the film. His father grudgingly forces Andrew to open the locked door. Andrew not only doesn’t open the door, but he also insults him by insisting that his father is drunk. Right there and then, the audience can pick up that andrew is a loner and has a very stressful home environment where his father easily beats him around. On the way to school, we are introduced to Matt, Andrew’s cousin, who drives Andrew to school everyday. Once at school, bullies  treat him like as if he should not exist at all. This goes on for about another 2 to 3 minutes. When Andrew and Matt drive back home, Matt invites Andrew to a party. At first Andrew doesn’t want to go, but with a little convincing, he agrees to go. Here, he is again bullied and is forced to leave the party still carrying his camera. He sits by a tree, crying, and obviously in pain. He meets Steve, a popular student running for school president. Steve wants Andrew to bring his camera and come with him to film everything they are about to do. He tells him of a crater they found, presumably the same crater which gives them their powers. Andrew and Steve meet up with Matt at the site. They all climb down and discover something out of this world. A structure that looks like a ship or what looks like a part of a ship, but the specifics aren’t further explored in the movie. Steve touches it and begins bleeding through his nose. Then the structure starts glowing and violently releases some sort of telekinetic force and the whole scene cuts to black.

For the most part, they seem to have escaped the crater. The scene, from the pitch black darkness, it shifts to days after the incident and they are practicing what they can do with their powers.

From here on, the film focuses on the expansion of their abilities. From trying to build buildings with lego pieces, with Andrew being the most powerful of all three and Matt having trouble with his pieces. Later, Steve calls them both to show something. Steve has learned the ability to fly, Andrew has no trouble at all when trying to fly. Matt, on the other hand, fails and falls down to his face. That scene was very funny and explores the three’s friendship with each other. It then cuts to a scene where it shows that the camera is in the sky, the three friends are wearing heavy and thick jackets and are flying all over the place.

After the thrilling experience, Andrew, Matt, and Steve sleep over at Steve’s place. Matt confesses that “this is the best day of my life.” I was a little confused and thought that Andrew said those words since his life, before having his powers, sucked. Within the movie, scenes of Matt and Cassey, a girl from their school, are having a conversation about how Matt has changed and he came over to give a donation to a struggling country. My first thoughts were those scenes are just “flavor scenes,” in which it isn’t part of the main story but only for the purpose of giving the movie more shifting space.

Andrew is made famous in his school because of Steve convincing him to join the talent show. He uses his powers to perform “magic” tricks in front of the school. They attend a party, here Andrew meets a girl and engage in a little intimate foreplay, but all goes wrong when Andrew vomits on the girl. Back at school, the girl tells everyone and Andrew is again picked on by bullies. He snaps and used his powers on the bully by pulling three of his tooth. His home environment doesn’t change at all and his father punches him, Andrew gets angry and shoves his father away.

Andrew flies up into the sky and spends his time alone up there until Steve comes along to ask how Andrew is doing. Andrew gets mad and accidentally kills Steve by being struck by a lightning bolt. I really felt sad beacause of all the three, Steve seemed to be the kindest. Remember that scene where he talks to Andrew before they go down the crater.

Anyway, Matt begins to question whether Andrew is stable at all with his powers. Andrew flies away. He sees his mother in pain and tries to get some medications for her only to have him feel bad because of financial problems. He gets his father’s firefighter uniform, wears it, and goes out to take the money from the local thugs that hangs out near his place. He beats them all and steals their money, but it wasn’t enough. He robs a gas station, the guy behind the counter grabs a shotgun, points it at Andrew. Andrew uses his power to push the shotgun away but it shoots in the direction of a petrol tank and explodes, Andrew is caught in the blast and is sent to the hospital.

His father visits him and he doesn’t feel bad. Andrew gets mad and tries to kill him by dropping him outside. Matt comes to save him. The two battle it out in the city of Seattle. At the end Matt decides to kill his cousin and friend. That part there was very predictable. The ending shows Matt, holding a camera, flies to Tibet. Tibet is where Andrew wanted to go because of how peaceful the place is. He leaves the camera to capture the tranquility.

The ending, at first, was slow. But when you think about it, Matt was the logical choice to be the survivor. He, from being a complete jerk, went on to become a kind-hearted man. Steve’s death was a shocker since everyone has developed a love for him. Andrew is comparable to Anakin Skywalker. Anakin Skywalker later becomes the tyrannical Darth Vader. The difference between Andrew and Anakin is that Anakin had a chance to resist the dark side and avoid being darth Vader. From the beginning, Andrew’s life was messed up and his hate has been building up since he was a kid.

The movie is a new twist to the superhero genre. It is very hard to compare it to other superhero movies because most of them are based on comic books or other materials. Chronicle was never based on anything which is why the movie is so original. I would recommend the movie to other people and give it a score of 8.5 to 9 out of 10.

WonderCon 2012 Exhibitors List

Exhibit space at this show is limited. List as of Feb 17, 2012
1 Sixth by OC
4th Dimension Entertainment

A & G Comics
A Wrinkle In Time
A-1 Comics
Academy of Art University
Action Figure Express
Adventures in Artbox Alley
Alex Ross Art
All Discount Comics
All Star Auctions LLC
Alpha Dog Productions, LLC
Altair 4 Collectibles
Angelo’s Comics & Toys
Anime Depot/ King Roach Enterprises Inc
Anime Haus
Anime Palace
Animetasia, Inc
Anthony’s Comicbook Art
Anti-Ballistic Pixelations
Apple 8
Archaia Entertainment
Aspen MLT inc.
Asylum Press
ATMG Productions
Atomic Art & Music
Avatar Press Inc

Baby Tattoo Books
Badali Jewelry Specialties Inc
Bakshi Productions and Twentieth Century Fox Home Entertainment
Bare Bones Studios
Beefy & Co
Big Truck Entertainment
Big Wow! Comic Fest
Bijou Collectibles
Blazon Displays
Bongo Comics Group
BOOM! Studios/ Kaboom
Bored Inc
Breakfast for Dinner Apparel and Oboro Charms
William Brent
Bud Plant & Hutchinson Books
Bud Plant Comics Art
Bugs and Plush

J. Scott Campbell
Capcom USA, Inc.
Cape and Cowl Collectibles
Michael Carbonaro / Neat Stuff
Cartoonist Across America
CGC – Certified Guaranty Company LLC
Choice Collectibles ASG
CJ Collectibles
Coffee Table Comics
Collector’s Universe and Anime
Collectors Rebellion
Color Ink Book
Comic Book Legal Defense Fund
Comic Collector Shop
Comic Madness
Comic Wise
Comicage Entertainment
Conduct Happiness, Inc
Consumer Systems Co
Coollines Artwork
Copic Marker
Cosplay Wigs USA
Craig Elliot Gallery
Creation Entertainment
Crimson Chain Leatherworks
Cryptozoic Entertainment

Camilla d’Errico
Davids Doodles
Day 21 Studios
Daylight Artworks Inc
DC Entertainment
De Korner
Deepcut Productions
Deleter USA
Diamond Comic Distributors
Discount Manga Plus
Doctor Mew
Dollar Franklin’s
Double 9

eFX Inc
Electro Flash Media LLC
Elephantman/ Comicraft
Emerald City Movie Posters
Endless World

False Positive
Fanciful Gift
FantAsia Toyz/ Tempting Toys
Femme Fatales/ Geek Monthly
Five and Diamond
Flesk Publications
Forbidden Panel
Fox Searchlight Pictures
FST Pulp
Fugitive Toys
FVF Comics

Gamadin Book Series
Geek Chic
Geekdom Wear
Genesis West/ Michael Thibodeaux
Gentle Giant Studios
Geoffrey’s Comics
Gifts by Small Fry
Girl Genius
Girls With Slingshots/ Something Positive
Glitch Gaming Apparel
Go Daddy O’s Comic Book Hideout
Golden State Sports
Graham Crackers Comics
Graphic Lab Design
Graphitti Designs
Greater Los Angeles Writers Society

Travis Hanson/ Bean Leaf Press
Harley Yee Rare Comics
Haunted Memories Changing Portraits
HC Comix
Help! I’m Alive…
Heritage Auctions
Hero Initiative
Heroic Fine Art Gallery
Hilary’s Vanity LLC
Hippy Comix
Hollywood Book and Poster Co
Hot Toys
House of Silk
Martin Hsu
Hyperactive Monkey

I Heart Guts
IDW Publishing
Imperial Quartermaster
Indican Pictures
Indigo Lights
Infinite Conception Phase LLC

J & K Comics & Toys
J Gio Music LLC
Jack’s Baseball Cards
Jason Palmer Studios Inc.
Jay Company
Jimmy’s USA
Jones Bones
Jupiter Mining Company

Keenspot Entertainment
Kelly’s Heroes Khepri Comics
Kill Shakespeare Entertainment
KOALA Express
Kookie Enterprises
Krazy Comix
Krazy Nick’s Gamer Heaven
Kuso Designer Toys LLC

Lee’s Comics
Legendary Costume Works
The Lillian Todaro Collections
Limited Edition
Little Bookwormz
Little Vampires
Logan’s Pop Comics

Major Comics
Maneki Nekro
Mantium Tech
Mark’s Non-Sports Cards
Marvel Entertainment LLC
Matt’s Cavalcade of Comics
Media Collectibles
The Mermaid’s Tresses
Mikes Comics-N-Stuff
Milky Way and the Galaxy Girls
Mixo (Funmaker LLC)
Mob Art
Mobcomics LLC
Mostly Signs
Mr Toast
Mugo Player
Mysterious Galaxy (Redondo Beach)

Namco Bandai Games America
New Kingdom Entertainment
Nidhi Chanani Illustration
Nintendo of America Inc.
Nostalgic Investments
Nostromo Effects
Nuclear Comics & Skate

October Toys
Offworld Design Inc.
Olivia @ Ozone Productions
Orange Shirt Studios

Pendragon Costumes
Pin Up World Art
Josh Pinkerman
Powerhouse Toys LLC
Prism Comics
Professional Sports Authenticator
The Pumpkin Geek
The Punky Pets
Purple Hedgehog

Quantum Mechanix
Robert Quinn

R & K Comics and Collectibles
The Rational Past
Ravenwing Wearable Art
Red Maverick Publishing
Red Moon Entertainment
Redbeard’s Book Den
Reel Art
Retro Outlaw/ California Comics
Robefactory LLC
Rodriguez Toys
Ryan’s Toy Connection

Stan Sakai
Schanes Product
Scott Eder Gallery
Scrap Pictures
Sebastian Millon LLC
Sheldon Comics
Sigh Co. Graphics
Silver Circle
Stephen Silver
Slaughter Lane Games
SLG Publishing
Smart Originals Shark Robot
So So Happy Studio, LLC
The Society of Illustrators of Los Angeles
Soundtrack Movie Memorabilia
Squid Kids Ink
Starbase Toys/ Dollman Collectibles
Steam Crow/ Monster Commute
Steampunk Hatter
Stewart ComGraph
Stuart Ng Books
Suarez and Moy Original Art
Suicide Girls
Super Hero Stuff
Surf City Comics
Symbiote Studios
Syncretic Media, Inc.

Terry’s Comics
The Adventures of 19XX
The Comic Cellar
The Comic Outpost: We Have Issues
Things From Another World
Thou Shalt Game
Arthur Tien
Time Tunnel
Times Forgotten
Tom’s Specialty and Sports Cards (TSSCardshop)
Tomorrow’s Treasures
Tony Raiola Books
Top Heavy Clothing
Top Shelf Productions, Inc
Toy Mandala
Toys Logic
Triad Toys Giant Microbes
Troma Entertainment
True Edge Knives
TwoMorrows Publishing

U1 Toy Arts
UCC Distributing Inc
Ultra Sabers
Umedio Inc
Utilikilts Co LLC

Vancouver Animation School
Viz Media

Weatherly Studio
William Stout, Inc
Willow Jewelry
Winner Twins
Wondermark/ Kris Straub
Write Brothers, Inc
Wry Baby

no records at this time

Yes Anime, Inc

Zenescope Entertainment